Project Description
This game is an excellent example for learning to handle events and timers in Visual Basic. The player must click on a green shape with the cursor to earn points, avoiding the red shapes that deduct points. Additionally, the game includes different difficulty levels that adjust the speed, time limit, and target score.
What You Will Learn?
- Event handling (
mouseMove). - Using timers to create interactive dynamics.
- Flow control with functions and subroutines.
- Implementation of levels and settings in a game.
How the Game Works
Game Dynamics
- Select a difficulty level.
- Press the "Play" button.
- Challenge:
- Earn points by clicking on the green shape.
- Avoid the red shapes to not lose points.
- Reach the target score before time runs out.
Main Code
Green shape (adds points):
Private Sub greenFig_MouseMove(Button As Integer, Shift As Integer, x As Single, Y As Single)
score = score + 1
currentScoreOutput.Caption = score
If score = targetScoreOutput Then gameEnd (True)
End Sub
Red shapes (deduct points):
Private Sub redFigs_MouseMove(Index As Integer, Button As Integer, Shift As Integer, x As Single, Y As Single)
score = score - 1
currentScoreOutput.Caption = score
End Sub
Level Settings:
Private Sub levelOption_Click(Index As Integer)
Select Case Index
Case 0
setGameConfigs 60, 500, 700, False
Case 1
setGameConfigs 50, 700, 600, False
Case 2
redFigs(1).Visible = True
setGameConfigs 40, 1000, 500, True
End Select
End Sub
How to Set Up the Game?
- Difficulty levels: Adjust the time limit, the speed, and the target score.
- Timer: Objects move randomly thanks to the timers.
- Game status:When winning or losing, the game automatically restarts.
Conclusion
This project is perfect for learning the fundamentals of interactive programming in Visual Basic. As you master these concepts, you can add enhancements such as:
- More shapes and colors.
- Sounds and visual effects.
- Saving high scores.
Go ahead and give it a try! If you have questions or suggestions, feel free to comment.
Complete Code
Includes all the game logic, from settings to event handling.
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